Divinity: Original Sin: Preview of a press version
In the life of each developer, the main thing is to find your own style. After an unusual, but particularly unremarkable experiment with a motley Dragon Commander It became obvious that the calling Larian Studios – in the creation of role -playing games. Moreover, “old” – with a large open world, deep nonlinearity and megabytes of texts. This is what it should turn out Divinity: Original Sin. In order to warm up interest in her, recently Moscow with a fresh build visited himself Sven Vinka (SWEN VINCKE), Creative Director Larian Studios.
Oh, this classic
“Original Sin Allows many styles of passage. We want to show you a bloodless path, so we will not fight today, and we will deal with enemies with diplomacy, ”Under this motto, Sven began to demonstrate. He began with the creation of the detachment. The game has two main characters fully subject to “custom”. At the start, we will be allowed to choose the floor of each, as well as attribute one of several classes and the corresponding “skills” to the heroes.
It is worth noting, opportunities for “pumping” characters in Divinity almost endlessly. Dozens, hundreds of all kinds of parameters, “perks” and spells – there is something to choose from, but it is difficult to attribute all this diversity to the pluses. Of course, the “old” audience will be satisfied, but whether the young gamer shoot is frightened in text wilds, only familiar to the firsthand with Baldur’s Gate or Divine Divinity, – A big question.
The main characters c Original Sin, As we have already said, two, and it is for them that the story of the game is written. However, the detachment can be increased to four people with random mercenaries. As you know, new Divinity It is hidden under the cooperative passage, and each of the players can take control of one of the heroes. No one forbids all of them to go into independent free wandering around the world, fight monsters, talk with NPC and perform quests. If necessary, they can teleport to each other. The decisions adopted by one member of the group are recorded to the entire company, so each player has a great responsibility for the fate of passing.
On the free movement of heroes, according to Vinka, The lion’s share of game mechanics was built. For example, one of the characters, who owns the skill of inconspicuous movement, can sneak past strong opponents, and the rest of the heroes are subsequently teleported to him. It was in this style that the first half of the presentation was passed. In secrecy mode, the picture becomes black and white, but the space included in the field of view of enemies remains color. To stay unnoticed, you just need to carefully go around it.
With this passage, the experience is not lost, since an increase in levels can also be achieved by a simple study of the world. It will not be possible to get to the finals completely, but to minimize the number of battles with the help of stealth is quite. And if you still add a little diplomatic art to this, then weapons will have to be used only in the rarest cases.
Dialogs with each character are spelled out very richly and constantly offer a considerable number of replicas to choose from. The game has several social “skills” like persuasion or intimidation. In an conversation, we can optionally give out phrases corresponding to one of them. There are no wrong solutions, but in some situations some will be more productive than others. Somewhere you need to shine with eloquence, and somewhere to say a couple of affectionate. Bonuses are provided for the appropriate use of replicas.
IN Original Sin parallel conducting dialogs Paddypower Casino has been implemented. Several main characters can participate in one conversation – special cross phrases are spelled out for this. In multiplayer mode, this approach makes interaction with the NPC more exciting, since the outcome of the conversation depends on all players. In offline, you can give the right to vote to artificial intelligence or speak independently for all. In the latter case, comical situations may arise. The characters often communicate with each other, commenting on questions on the agenda. To arrange a fight with one of the heroes, then choose the second to start a conversation with the first and evaluate the result of the battle is at least strange.
A huge number of events, interesting scenes and interactive nonlinear situations were focused on the small territory shown to us. Here the world is thought out to the smallest details and filled with charismatic NPC. A troll requiring payment for a crossing over a destroyed bridge;a cat turning into a person;a huge ward of a spider, frightening passers -by;Village residents who have created a strange sect, which, incidentally, can enter – the high density of interesting places, events and characters greatly reviving Rivelon.
But most importantly, in each situation we will be offered several possible solutions. They do not come down to the banal “kill or agree”, but allow many alternative approaches. There are no pronounced poles of good and evil in the game, there are no correct and wrong actions. We will meet numerous fractions and people with different interests and goals, and only we have a choice of which of them to help.
Unscheduled improvisation
Typically, game presentations are thought out with particular care, so as not to get into an awkward situation that reveals the shortcomings of gameplay and, God forbid, Baga. The first half an hour is heroes Sven Vinka They confidently walked around Rivellon, demonstrating the merits of the art director, surprising us with branchy dialogs, the capabilities of Kraft and reacting to the theft of the NPC, and the developer brightly painted endless gameplay opportunities … However, at one point, the slender dimfirames abruptly stopped, and the presentation left the intended course. Marketing Fortune on this day was clearly not on the side of the creative director Larian.
A Goblin was a group of heroes, using a monster as a drain animal transporting its goods. When studying a certain skill, characters can learn to understand the speech of animals. Having spoke with the monster, we learned that the poor man is tired of such a life, dreams of freedom and wishes to death to his master. For liberation, he promised us to tell a certain big secret. Sven decided to please the poor creation, and, according to the presentation script, the worker’s goblin had to meekly discard the green hooves from the pair of strokes with swords. However Vinka hesitated, and the far -gone goblin was in the appearance of the camp of mercenaries, who spread nearby. They decided to restore justice and save a peaceful bargain.
As a result, the Sven detachment had to find out a relationship with six opponents at once, which was clearly contrary to the intended course “not to kill”. The developer was embarrassed, starting to apologize and look for a way out of an unforeseen situation. He tried to get out of an awkward position peacefully, but he failed. As a result, in order to continue the way, the developer had to fight uninvited enemies for about twenty minutes. However, the presentation did not from this less interesting. On the contrary, Sven demonstrated all the advantages of step -by -step combat mechanics Original Sin.
In order not to fall into a puddle, you need to freeze it
The game has a huge number of spells: Vinka He called the elements and wolves, captivated the opponents, luring them to his side, set fire to enemies with “fireballs” and frying with lightning. Each members of the group has a certain number of action points that need to pay for the use of “skills” and the commission of actions. You can skip the queue, and then during the next course the number of points will increase. The deceased character may be resurrected by colleagues who were nearby.
We saw the full potential of the famous system of interaction of the elements. We can combine various spells, as well as use environmental features to increase the effect of attacks. For example, a puddle under the enemy’s feet is allowed to freeze, as a result of which he will slip and fall. You can let an electric discharge on it – then the spell will hit all enemies standing in water. There are really many options, and such an approach significantly enriches the potential of command interaction.
The battle looked spectacular and diverse. In battle, you need to take into account many tactical subtleties, including both the skills of the characters and the characteristics of rivals. Spiders, for example, know how to quickly move on the map, which will allow them to immediately get to the magician magicians and get rid of them.
Fortunately, the battle ended in our favor. Continuing the path, the detachment of Sven came across a village, whose inhabitants worshiped the speaking totem. Having wandered around the neighborhood, the heroes found a secret underground passage. Sven commented that the same beast could be informed about its existence, due to which the massacre began. However, now the hatch has been discovered thanks to the ranger skills of one of the characters, allowing you to find hidden doors and things.
It turned out that a cunning goblin was sitting under the totem, which, in order to subordinate the whole village to his will, and was engaged in the “voice acting” of the totem. Corporate humor Larian stayed in place: in Original Sin, As in other games of the series, there is no place for pathos seriousness. The epic here is adjacent to cheerful self -irony. Knights can put the buckets on the heads of the buckets instead of the helmet, the animation of stealing heroes “puts on” thick green bushes on them, and the dialogs are permeated with humor and unexpected references.
It was possible to agree with the goblin and not to give out the secret of the source of the totem “phonogram”. However, Sven mistakenly attacked a cunning. The latter was not a timid dozen and quickly sent the hero to knockout. The developer was upset, said that he planned to show us a meeting with a giant spider uterus, and asked for forgiveness for a “spoiled” presentation.
Despite the unforeseen incident carried out in the company Sven Vinka sixty minutes left a nostalgic sediment in the shower. The surging memories concerned not so much the “old -school” RPG in general, but directly Divinity. Larian once created a unique universe, and Original Sin, As we hope, it will reveal to us its new facets.
Sven Vinka – Player of old hardening, not inferior to market requests, with his own taste and look at the genre. New Divinity It is abundantly seasoned with text dialogs, an exorbitantly large set of “skills” and pays attention primarily to the role -playing waging and the rich world. Will it be successful in our time?